
Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Q: What was the main issue that made development for consoles that difficult?Ī: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles.

And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles - especially old-gens. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?Ī: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. Roadmap and FAQ sections, updated on October 28, 2021, are presented below. Subtitles in other languages were added solely for your convenience. This video was created in English so only the English version fully reflects our message. We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.īelow, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.
